


You can open the console to see the loading status of the game files ~ including the mod packages. This can cause a crash or just odd behaviours too. tbl in the mod.Ī manifest which doesn't permit the loading of the mod (wrong version specified, or an out of date mod with a correct manifest for the files included in it).Ī data error in the mod structure (within the. tbl in the main folder and missing zero length. Incorrect path structure of your mod folder and package.Īn overriding. The four options for a failed load of a modded. tbl - in case they didn't adding a zero length one into your packaged mod will not break anything. How do I know if a mod is intended to override something in this pak? Do all mods override things in tables? In which case, I should just always make sure a mod has a. tbl file when the mod is overriding something in the Tables.pak. In the "Modding guide for KCD" wiki (found through the link you included), it notes that there is a. First off, thank you for your in-depth response. Generally it is safer to apply mod changes to the current versions of game files, rather than trying to update a modded file to incorporate the added elements.

a 1.7 (iirc) change which resulted in many mods breaking equipping weapons and armour/clothing) or outright crashes and failure to load). Note however that you should still be wary of and avoid mods built on older versions of game files, as these will cause unexpected results (missing quest items, dialogues etc, failed quest objectives or game behaviours (e.g. Has a modding guide, which is a useful reference for checking the format of your mod and getting the paths right. zip, so you should be able to browse and add to the archive with most of the compression software. You can also force the game to default to loading xml first, but this is likely to reduce performance noticeably, so I wouldn't recommend it. xml to be loaded, rather than the unchanged compressed 'table'). xml should also have a zero length text file named the same with the extension changed to. You might check whether the mod is packaged correctly - each modified.
